about me, natasha sebben (22)

I'm a graphic designer currently studying game design in Zurich at the ZHdK. I am fascinated by storytelling, conception and illustration. 

In 2019 I received the zeugindesign award for a game concept named Safe Place. Safe Place is an adventure which addresses post-traumatic stress disorders (in development).

In 2023 I will presumably finish my bachelor in game design. After that, I'd like to join or found an indie studio somewhere in Europe.

skills and interests

Thanks to my graphic design background, I'm familiar with Photoshop, InDesign and Illustrator. I have some experience in After Effects, Premiere Pro and Audition.

 

Right now I'm creating my first games in Unity and plan on looking into Unreal and Godot. I mainly work in Blender and I have some experience in Cinema 4D. My programming skills are restricted to a basic understanding of C# and Java. But I'm working on that.

My first languages are German and Italian. I'm also pretty fluent in English and my French is more or less comprehensible.

I enjoy writing, reading and love audiobooks (Audible forever!). My favorite authors are Terry Pratchett, Scott Lynch and Brandon Sanderson. I listen to all sorts of music, but mostly progressive metal and indie-rock.

 

I enjoy playing RPGs like Disco Elysium (ZA/UM), strategy games like Frostpunk (11 bit studios)* and story-heavy games like What Remains of Edith Finch (Giant Sparrow).

 

adobe programs

Photoshop, InDesign, Illustrator, AfterEffects, Premiere Pro and Audition.

engines

Unity (basics)

3d software

Blender and Cinema 4D

languages

German and Italian (first languages)

English (pretty fluent)

French (comprehensible)

*and sometimes The Settlers III​ (Blue Byte)

 

© 2020 Natasha Sebben