BLON Festival – September 7th to 10th 2023
Psychotic Bathtub
«Psychotic Bathtub» deals with Ophelia’s experience with her slightly odd, highly disturbing, and entirely unique psychotic disorder in her bathtub. Interact with the environment through Ophelia’s eyes: Argue with your rubber duck, drink wine, add more bathwater. Each of your interactions may lead to death, great joy, or even worse: Your duck drowns, the wine turns into poison, the bathroom is flooded. Will you find a way out of the really scary parts of your mind? Maybe not.
disclaimer
«Psychotic Bathtub» shows a fictional disorder that follows psychotic symptoms. This game is not a therapeutic game, but is intended to draw awareness to mental health. «Psychotic Bathtub» addresses themes like death, suicide, self-destruction, intrusive thoughts, guilt and escapism. Your well-being is important to us. If these themes may trigger you or make you feel unwell: Skip «Psychotic Bathtub» for today.
Take care and stay sane.
trailer
screenshots
psychotic merch
50% of our profits will be donated to mental health projects
Nominations and awards
«Psychotic Bathtub» won the AWARE GAMES AWARD during the BLON Animation Festival 2023 in Klaipeda, Lithuania.
«Psychotic Bathtub» won the WINGS GENDER DIVERSITY AWARD during the A MAZE. Festival 2023 in Berlin, Germany.
«Psychotic Bathtub» was nominated for the Zurich University of the Arts FOSTER AWARD in 2022.
team
Natasha Sebben
Natasha is a Narrative and Game Designer. In 2022 she founded her studio «natsha» and is currently developing her debut title «Psychotic Bathtub»: A multi-linear story game about a psychotic disorder. And ducks. Additionally, she works as a teaching assistant at the Zurich University of the Arts. Natasha's lessons focus on game visuals and storytelling.
Tatjana Sebben
Tatjana Sebben, originally an actress, likes text-based games that follow a psychological role development. Currently preferably from a non-cis male point of view. Tatjana believes that part of the current mental health problems can be eased by listening and asking questions - she would be happy if those for whom listening and asking questions is not part of everyday life would do it more, practice it more.
Martin Hodler
Martin «tinu» Hodler has been creating games in Unity since he was 15 years old. From there he progressed to a wider spectrum of game engines such as Unreal and also started tinkering with DirectX, OpenGL and C++. Besides being a passionate programmer and gamer, he likes playing instruments and hiking.
Aron Eggenberger
Aron is a computer scientist turned digital designer. He loves anything related to webdesign or layouting. He enjoys creating concepts and creative solutions. Aron has a wide skillset that allows him to handle projects from start to finish. He also created this website.